don't have that much free time so this was more about speed than polish. not that many good pieces but overall i felt pretty satisfied when i finished. here goes:
1. me as a main character. paladin class.
2. villain
3. companion - mage summoner hybrid.
4. transport - a "shmocobo"
5. weak enemy. tried some simple layout design as well, i figured it could help me save time in the next few topics.
6. tavern. the first of the dreaded environment topics.
7. dungeon gate - slapped with another environment and fail miserably. still can't make a proper image in short time. maybe one day in the future...
8. dungeon boss
9. relic - dungeon reward. knew that layout will come in handy :)
10 - city gates. fail.
11. NPC citizen. meh.
12. NPC merchant.
13. secret shop. definitely on a bad streak here... i need to up my game
14. new companion. monk or tank class.
15. new armor. meh.
17. new skill
18. local ruler. i like the cat :)
19. home. felt sick of failing the environments so i tried to put in some story.
20. new area.
21. secret area. steven universe inspired.
22. mythical creature.
23. stronger normal enemy.
24. bandit layer. goddamn environments!
25. stronger boss - was caught stealing bread as a child and his arms were chopped off as punishment. he gave his soul and loyalty to the villain in exchange for a better set.
26. ultimate skill
27. ultimate weapon. shifting classes a bit.
28. ultimate armor. shifting genres...
29. god\devil\whatever over power mode. hell yea!
30. last boss
the end! all done.