Tuesday, August 16, 2011

ITS ALIVE!


hey, did you miss me?

in case anyone was wondering where did i disapear to, the answer is i was taking some time off after finishing a very challenging project at work. it was a promotinal clip for the facebook app we're developing at the start-up company i work at.

the movie uses info from your facebook accounts (like "the museum of me" movie) so you'll need to log in and "allow" it.
click "share" after you're done watching - my job depends on it! :)

the movie was done in about 3 weeks (including weekends) and then another week for corections and timing issues.

and of course, I couldnt have madeit without help! Thanks to:

Lior Arditi - art direction advise and he drew the beautiful painting of the castle.
Yonatan Popper - Character Vector and Design
Adar Nisinboim - AFX compositing
Arik Ben-Ari - sound design, Animation

here are some frames from the movie:







if you want i can upload some of more things from the work process - let me know!

also, if you're interseted in seeing some more stuff i did at work, or just want to know more about what is Shaker, you can check out an earlier clip we did: http://www.youtube.com/watch?v=1RZgJnLTNoM
i did the AFX for the first and last part, Tomer Markovitz did the middle part and Arik did the editing and sound.

Saturday, July 9, 2011

another update

another quick and final update before starting a crazy 3 week project at work that is semi-suicidal.

and one is based on a character drawn by the amazing Assaf Horowitz:



Friday, July 8, 2011

quickies

some stuff i did for sketchoholic...

Creature fight - Kong Vs. Marshmallow guy


modern wizard


tree house

Saturday, July 2, 2011

four elements

i just realized i forgot to upload one of my favorite works. done a few years ago for a challenge, back when i had time and energy to really work on character design and render.
earth was first, then fire and water and air was added just to complete the series.
i'm half thinking about re-designing air but i doubt it'll happen...

anyways, hope you like.





Tuesday, June 28, 2011

coming soon - browser wars print

Hello all,

for those of you who don't know, my "browser wars" illustration has been getting quite popular these past few days and due to your requests i will be making a printable version that will be available on my DA account.
i will do my best to make it as soon as possible but my free time is only on weekends so it may take some time. i'll post a link when its done so keep track!

and thank you for all the comments and kind words - this is really exciting for me! :)

Tuesday, June 21, 2011

Ivy Kiriban

a gift pic for someone at DA. he asked for poison ivy with a cat.
i think it turned out nice...



Monday, June 13, 2011

brorwser wars



a quick one of sketchoholic. guess which is my favorite browser :)

Sunday, June 5, 2011

what makes an image work?

i dont know if anyone reads this but a while ago i was asked to do an interview for the first sketchoholic e-mag. one of the questions i was asked there was "what do you think is the most important element in a good image?" i'm always asking myself this question but i never really put it in words until now. if you ever wondered about how i come up with my ideas you might be interested in reading this:

I've been thinking about this a lot. Obviously a solid idea is key but there has to be more to it. there are a lot of beautiful images that don’t have a clear narrative or subtext and yet they obviously work. I think it comes down to something I can only call awareness to details. Every time you draw something there are a million of question you can ask yourself. For example: a man holding an apple. on the idea level you can ask: "who is this man?" "why is he holding the apple?" "What are his feelings towards the apple?" "Why?" Each answer you come up with brings a new set of questions and also interesting solutions and subtext to your formally bland image, for example, the man is Adam, Eve just gave him the apple and he's feeling uncomfortable holding the apple since he just took a bite and with his newfound wisdom he realizes that Eve is a bit of a skank... obviously you can keep developing the idea by asking more questions, turning Eve into a strip dancer and the tree to a pole and maybe the snake is sliding singles down her leafy underwear and so on. But its not only about the idea, ask questions about who is you character, what sort of expression does he have considering his nature and the situation he's in? and also, more technical questions like: "how is he holding the apple?" Up high? Arm stretched away with only 2 fingers holding the twig part? Still chewing on it? And even more: how does a hand hold an apple? What muscles are in use? Should I even draw muscles? will a cartoonish stylized character work better? What kind of cartoon style? And of course you need to think about the environment and color – is it morning? Twilight? Summer? Should I make it all green to contrast the red apple? Where is the light coming from? Etc.

The questions here are all mixed up, some of them should be answered before others, like questions that regard style or the general tone of the image and the answers to the follow up questions must support them. this may seem like a lot but this process is fairly fast and muted, other than a couple of main questions to establish an idea this is just something that you should keep track of in the back of your head when you draw your image. the more you practice the easier and faster it gets – usually it takes me less than a minute to come up with an idea and i just keep all the questions running in the back of my head while I work. I think the best artists are the ones most sensitive to details like that.

if you're interested in reading the rest of the interview or just going over some other amazing works done for various sketchoholic contests go here.


Friday, June 3, 2011

character driven

a while back a friend sent me a link to a blog called character driven. its basically a character generator - it gives you 4 random attributes and you need to make a character out of them.
its great exercise and lots of fun :)


gawky, creepy, alchemist, troll


elegant, tense, nun, human


kind, hunched, leprechaun, prince


attractive, scared, athletic, satyr


big boned, happy, advocate, imp


Sunday, May 29, 2011

sketchoholic

drawings i did for sketchoholic challenges these couple of months:

bug man


click clack:


big ears:


ugly with style:


water fairy:


Friday, May 27, 2011

classics V

pink dragon:


china girl:


snow troll I:


snow troll II:


snow day:


classics IV

more stuff for Aviv Or's challenges:

rhino fish:


mouse king:


mother earth I:


mother earth II:


winter dragon:


oldies but goodies III

more old works. all done for weekly themed contest on the blog of the very talented Aviv Or.

behind the scenes:


ice pirates:


"stop playing with that!"


after minight:


the chef:


some more of the classics

over the edge:


character design:


dragon vs. tiger


"are you sure you're in the right place?":


after the flood:

Hello

My name is Galit but i'm mostly known as Shoze. i've been active for years in many forums and art communities but never had a blog of my own. a while ago my site went down so what better excuse do i need to start one?

here are some oldies but goodies to kick off my brand new blog :)

warhammer fanart:


"i thought this was supposed to be waterproof...":


fallen:


fear of clowns:


girrabits: