Tuesday, September 27, 2016

Daily heroes

more daily heroes

testing a pencil brush:

 plague doctor

casts "slow":
 blase spirit (lost somehow the files for this one. weird):

croc assassin and then a quick reshuffle with a more dynamic and clear silhouette. trying to reach better designs and poses in the sketch phase but still struggling.  

Sunday, September 18, 2016

art dump part I

i've been going over my hardisk and im realizing there's a lot of stuff i never posted here, some of them quite old but i try not to censure myself and post the crap art along with the good.

it's probably too much for one post so i'll break it up to chunks and randomly post em whenever.
here we go:

starting with a new one i did for a facebook art group. it's mostly red so facebook is shredding the image quality so here's a better one:
another daily hero

 some challenges i do for the skratch jams group on deviantart;

 various OC highschool yearbook photo:
 marvel group design if they were an animated series
"if i were a pokemon trainer" fanart challenge thing:
 batter bunny

 remake of an old doodle (from my MSpaint and mouse days :))
 stuff for my battle artist group on deviantart:

akuma vs chunli (dropped half way. animation is hard!)
 various commision-esque stuff:
gift pic of owls in love
 dandelion god
book cover i did for a kickstarter project by yoni weiss

 another kickstarter cover thing pinkwing and the prime controller

half done image based on a character by Roy Ginat

art dump end!

Saturday, September 17, 2016

weekend heroes 2

another weekend another daily heroes.

 and another remake (the left one is the newer):

Monday, September 12, 2016

weekend heroes

did some daily heroes during the weekend. it was nice to get back to it :)

and a remake of the orc mage from last time. i'm into revisions now.

Sunday, July 3, 2016

Sunday, May 29, 2016

30 days RPG challenge

during the past month i did the 30 day RPG challenge.

don't have that much free time so this was more about speed than polish. not that many good pieces but overall i felt pretty satisfied when i finished. here goes:

1. me as a main character. paladin class.
 2. villain
 3. companion - mage summoner hybrid.
 4. transport -  a "shmocobo"
 5. weak enemy. tried some simple layout design as well, i figured it could help me save time in the next few topics.

6. tavern. the first of the dreaded environment topics.

 7. dungeon gate - slapped with another environment and fail miserably. still can't make a proper image in short time. maybe one day in the future...
 8. dungeon boss

 9. relic - dungeon reward. knew that layout will come in handy :)
 10 - city gates. fail.
 11. NPC citizen. meh.
 12. NPC merchant.

13.  secret shop. definitely on a bad streak here... i need to up my game
 14. new companion. monk or tank class.
 15. new armor. meh.

 16. new weapons. one for each party member.
 17. new skill
 18. local ruler. i like the cat :)

19. home. felt sick of failing the environments so i tried to put in some story.
 20. new area.

21. secret area. steven universe inspired.
 22. mythical creature.
 23. stronger normal enemy.
 24. bandit layer. goddamn environments!
 25. stronger boss - was caught stealing bread as a child and his arms were chopped off as punishment. he gave his soul and loyalty to the villain in exchange for a better set.
 26. ultimate skill
 27. ultimate weapon. shifting classes a bit.
 28. ultimate armor. shifting genres...
 29. god\devil\whatever over power mode. hell yea!
 30. last boss
the end! all done.