Sunday, July 29, 2012
Monday, June 25, 2012
Friday, June 1, 2012
return of the
hey,
here's another one for the joegees challenges. this time we were supposed to choose a famous image that we liked and remake it with a character twist. i chose Olly Moss' return of the Jedi poster. it was so much fun i turned it to a series :
hope you like :)
here's another one for the joegees challenges. this time we were supposed to choose a famous image that we liked and remake it with a character twist. i chose Olly Moss' return of the Jedi poster. it was so much fun i turned it to a series :
hope you like :)
Tuesday, May 29, 2012
dont know if anyone is still around but im finally starting to get over my art block.
here are some sketches i did for the Jogee challenge a few weeks ago.
the theme was marvel\capcom mash-up.
morigan\wolverin
hulk\feliciamega-man\spiderman
akuma\cyclops
i'll be posting more Joegee submission soon.
Friday, May 25, 2012
Browser wars print on society 6
there's some bugs with the DA print preview so i've set up an account on society 6:
http://society6.com/shoze/browser-wars_Print
cheers.
http://society6.com/shoze/browser-wars_Print
cheers.
Thursday, May 24, 2012
browser wars print available on DA
due to copyright issues i was forced to remove all logo references but i think the point still comes across and its still a nice image to hang next to your computer right?
thank you for all those who supported and commented and pushed me to make this print - i love you all
and "boo" to all those who stole this image and posted it uncredited all over the web - you suck!
you can buy it here:
http://shoze.deviantart.com/art/browser-wars-HQ-print-303944849
Saturday, March 3, 2012
undertakers
a year or 2 ago i started working on an entry for an art challenge, the subject was "undertakers".
i tried to do a piece that'll look like cover for a dark super-hero comic thing but i dropped it half way trough.
im just uploading it online so i can hopefully get some drawing tips from Joe Vriens and Dax Gordine from joegees


steampunk link
from my DA description:
yesterday i've stumbled uppon a livestream channel called joegee: Joe Vriens and Dax Gordine draw live Fridays @ 8 PM EST while answering questions.
beyond the basic drawing-tips that are expected in these kind of things, it was also fun just listening to these guys, i even loughed at loud at some points.
these guys reminded me that drawing is fun, especially as a part of an active supporting community with weekly challenges
unfortunatly this week's topic "steampunk Link" was something that im not too familiar with, but still a fun challenge.
cheers,
shoze

Sunday, February 19, 2012
stupid snake
howdy all, long time.
this is my first timid attempt at getting back to drawing and updating. hopefully i'll be able to post on a regular weekly basis. knock-on-wood....
these drawings are fan-arts for an amazing online comic by Aviv Itzkovitz called stupid snake. if you havent heard of it i definitly recommend you checking it out.

i hope you like it and i even more hope to have a new post next weekend.
Tuesday, August 16, 2011
ITS ALIVE!
hey, did you miss me?
in case anyone was wondering where did i disapear to, the answer is i was taking some time off after finishing a very challenging project at work. it was a promotinal clip for the facebook app we're developing at the start-up company i work at.
you can watch it here: http://apps.facebook.com/shakerapp/?cmpn=frankenstein-buzzer
the movie uses info from your facebook accounts (like "the museum of me" movie) so you'll need to log in and "allow" it.
click "share" after you're done watching - my job depends on it! :)
the movie was done in about 3 weeks (including weekends) and then another week for corections and timing issues.
and of course, I couldnt have madeit without help! Thanks to:
Lior Arditi - art direction advise and he drew the beautiful painting of the castle.
Yonatan Popper - Character Vector and Design
Adar Nisinboim - AFX compositing
Arik Ben-Ari - sound design, Animation
here are some frames from the movie:
if you want i can upload some of more things from the work process - let me know!
also, if you're interseted in seeing some more stuff i did at work, or just want to know more about what is Shaker, you can check out an earlier clip we did: http://www.youtube.com/watch?v=1RZgJnLTNoM
i did the AFX for the first and last part, Tomer Markovitz did the middle part and Arik did the editing and sound.
Saturday, July 9, 2011
another update
another quick and final update before starting a crazy 3 week project at work that is semi-suicidal.
Friday, July 8, 2011
Saturday, July 2, 2011
four elements
i just realized i forgot to upload one of my favorite works. done a few years ago for a challenge, back when i had time and energy to really work on character design and render.
earth was first, then fire and water and air was added just to complete the series.
i'm half thinking about re-designing air but i doubt it'll happen...
anyways, hope you like.
earth was first, then fire and water and air was added just to complete the series.
i'm half thinking about re-designing air but i doubt it'll happen...
anyways, hope you like.
Tuesday, June 28, 2011
coming soon - browser wars print
Hello all,
for those of you who don't know, my "browser wars" illustration has been getting quite popular these past few days and due to your requests i will be making a printable version that will be available on my DA account.
i will do my best to make it as soon as possible but my free time is only on weekends so it may take some time. i'll post a link when its done so keep track!
for those of you who don't know, my "browser wars" illustration has been getting quite popular these past few days and due to your requests i will be making a printable version that will be available on my DA account.
i will do my best to make it as soon as possible but my free time is only on weekends so it may take some time. i'll post a link when its done so keep track!
and thank you for all the comments and kind words - this is really exciting for me! :)
Tuesday, June 21, 2011
Monday, June 13, 2011
Thursday, June 9, 2011
Sunday, June 5, 2011
what makes an image work?
i dont know if anyone reads this but a while ago i was asked to do an interview for the first sketchoholic e-mag. one of the questions i was asked there was "what do you think is the most important element in a good image?" i'm always asking myself this question but i never really put it in words until now. if you ever wondered about how i come up with my ideas you might be interested in reading this:
I've been thinking about this a lot. Obviously a solid idea is key but there has to be more to it. there are a lot of beautiful images that don’t have a clear narrative or subtext and yet they obviously work. I think it comes down to something I can only call awareness to details. Every time you draw something there are a million of question you can ask yourself. For example: a man holding an apple. on the idea level you can ask: "who is this man?" "why is he holding the apple?" "What are his feelings towards the apple?" "Why?" Each answer you come up with brings a new set of questions and also interesting solutions and subtext to your formally bland image, for example, the man is Adam, Eve just gave him the apple and he's feeling uncomfortable holding the apple since he just took a bite and with his newfound wisdom he realizes that Eve is a bit of a skank... obviously you can keep developing the idea by asking more questions, turning Eve into a strip dancer and the tree to a pole and maybe the snake is sliding singles down her leafy underwear and so on. But its not only about the idea, ask questions about who is you character, what sort of expression does he have considering his nature and the situation he's in? and also, more technical questions like: "how is he holding the apple?" Up high? Arm stretched away with only 2 fingers holding the twig part? Still chewing on it? And even more: how does a hand hold an apple? What muscles are in use? Should I even draw muscles? will a cartoonish stylized character work better? What kind of cartoon style? And of course you need to think about the environment and color – is it morning? Twilight? Summer? Should I make it all green to contrast the red apple? Where is the light coming from? Etc.
The questions here are all mixed up, some of them should be answered before others, like questions that regard style or the general tone of the image and the answers to the follow up questions must support them. this may seem like a lot but this process is fairly fast and muted, other than a couple of main questions to establish an idea this is just something that you should keep track of in the back of your head when you draw your image. the more you practice the easier and faster it gets – usually it takes me less than a minute to come up with an idea and i just keep all the questions running in the back of my head while I work. I think the best artists are the ones most sensitive to details like that.
if you're interested in reading the rest of the interview or just going over some other amazing works done for various sketchoholic contests go here.
I've been thinking about this a lot. Obviously a solid idea is key but there has to be more to it. there are a lot of beautiful images that don’t have a clear narrative or subtext and yet they obviously work. I think it comes down to something I can only call awareness to details. Every time you draw something there are a million of question you can ask yourself. For example: a man holding an apple. on the idea level you can ask: "who is this man?" "why is he holding the apple?" "What are his feelings towards the apple?" "Why?" Each answer you come up with brings a new set of questions and also interesting solutions and subtext to your formally bland image, for example, the man is Adam, Eve just gave him the apple and he's feeling uncomfortable holding the apple since he just took a bite and with his newfound wisdom he realizes that Eve is a bit of a skank... obviously you can keep developing the idea by asking more questions, turning Eve into a strip dancer and the tree to a pole and maybe the snake is sliding singles down her leafy underwear and so on. But its not only about the idea, ask questions about who is you character, what sort of expression does he have considering his nature and the situation he's in? and also, more technical questions like: "how is he holding the apple?" Up high? Arm stretched away with only 2 fingers holding the twig part? Still chewing on it? And even more: how does a hand hold an apple? What muscles are in use? Should I even draw muscles? will a cartoonish stylized character work better? What kind of cartoon style? And of course you need to think about the environment and color – is it morning? Twilight? Summer? Should I make it all green to contrast the red apple? Where is the light coming from? Etc.
The questions here are all mixed up, some of them should be answered before others, like questions that regard style or the general tone of the image and the answers to the follow up questions must support them. this may seem like a lot but this process is fairly fast and muted, other than a couple of main questions to establish an idea this is just something that you should keep track of in the back of your head when you draw your image. the more you practice the easier and faster it gets – usually it takes me less than a minute to come up with an idea and i just keep all the questions running in the back of my head while I work. I think the best artists are the ones most sensitive to details like that.
if you're interested in reading the rest of the interview or just going over some other amazing works done for various sketchoholic contests go here.
Friday, June 3, 2011
character driven
a while back a friend sent me a link to a blog called character driven. its basically a character generator - it gives you 4 random attributes and you need to make a character out of them.
its great exercise and lots of fun :)
gawky, creepy, alchemist, troll

elegant, tense, nun, human

kind, hunched, leprechaun, prince

attractive, scared, athletic, satyr

big boned, happy, advocate, imp

its great exercise and lots of fun :)
gawky, creepy, alchemist, troll

elegant, tense, nun, human

kind, hunched, leprechaun, prince

attractive, scared, athletic, satyr

big boned, happy, advocate, imp

Sunday, May 29, 2011
sketchoholic
drawings i did for sketchoholic challenges these couple of months:
bug man

click clack:

big ears:

ugly with style:

water fairy:

bug man

click clack:

big ears:

ugly with style:

water fairy:

Friday, May 27, 2011
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